Searched refs:m_ResourcesArray (Results 1 – 4 of 4) sorted by relevance
85 m_ResourcesArray.clear(); in LytCtrl()121 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()133 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()135 SM_SAFE_DELETE( m_ResourcesArray[i].resAccessor ); in ~LytCtrl()136 m_ResourcesArray[i].lytFile.Release(); in ~LytCtrl()192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
81 m_ResourcesArray.clear(); in GfxCtrl()132 nw::demo::SafeCleanupResources(m_ResourcesArray); in ~GfxCtrl()138 m_ResourcesArray.clear(); in ~GfxCtrl()310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()606 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera()
79 LytResourceArray m_ResourcesArray; variable
126 GfxResourceArray m_ResourcesArray; variable