Searched refs:m_ProjectionMatrix (Results 1 – 4 of 4) sorted by relevance
74 m_ProjectionMatrix.Identity(); in SmOgl()125 nw::math::MTX44OrthoPivot( &m_ProjectionMatrix, 0.f, in SmOgl()191 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D()
160 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix()163 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix()741 math::MTX44 m_ProjectionMatrix; variable
73 nw::math::MTX44 m_ProjectionMatrix; variable
50 m_ProjectionMatrix(math::MTX44::Identity()), in Camera()411 this->m_ProjectionUpdater->Update(&this->m_ProjectionMatrix, &this->m_TextureProjectionMatrix); in UpdateCameraMatrix()413 …NW_FAILSAFE_IF(math::MTX44Inverse(&this->m_InverseProjectionMatrix, &this->m_ProjectionMatrix) == … in UpdateCameraMatrix()