Searched refs:m_ProgramId (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/sources/libraries/font/ |
| D | font_TextWriterResource.cpp | 70 m_ProgramId = glCreateProgram(); in InitResource() 71 NN_ASSERT(m_ProgramId != 0); in InitResource() 77 glAttachShader(m_ProgramId, shaderHandle); in InitResource() 80 glAttachShader(m_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitResource() 82 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_POS, "aPosition"); in InitResource() 83 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_POS_Z, "aPositionZ"); in InitResource() 84 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_COLOR, "aColor"); in InitResource() 85 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_TEXCOORD, "aTexCoord"); in InitResource() 87 glLinkProgram(m_ProgramId); in InitResource() 94 GetUniformLocation(m_ProgramId, "uProjection"); in InitResource() [all …]
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_TextWriterResource.h | 100 glUseProgram(m_ProgramId); in ActiveGlProgram() 107 u32 GetGlProgram() const { return m_ProgramId; } in GetGlProgram() 164 u32 m_ProgramId; //!< プログラムID variable
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