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Searched refs:m_ProgramID (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmPrimitive.cpp69 : m_ProgramID( 0 ), in SmOgl()
88 if ( m_ProgramID == 0 ) in SmOgl()
90 m_ProgramID = glCreateProgram(); in SmOgl()
101 glAttachShader( m_ProgramID, m_ShaderID ); in SmOgl()
102 glAttachShader( m_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP ); in SmOgl()
104 glBindAttribLocation(m_ProgramID, SMP_ATTR_POSITION, "aPosition"); in SmOgl()
105 glBindAttribLocation(m_ProgramID, SMP_ATTR_COLOR, "aColor"); in SmOgl()
106 glBindAttribLocation(m_ProgramID, SMP_ATTR_OFFSET, "aOffset"); in SmOgl()
108 glLinkProgram(m_ProgramID); in SmOgl()
109 glUseProgram(m_ProgramID); in SmOgl()
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/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp38 m_ProgramID( 0 ), in GraphicsDrawing()
79 if ( m_ProgramID == 0 ) in InitializeShader()
81 m_ProgramID = glCreateProgram(); in InitializeShader()
93 glAttachShader(m_ProgramID, m_ShaderID); in InitializeShader()
94 glAttachShader(m_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
96 glBindAttribLocation(m_ProgramID, VTXATTR_POSITION, "aPosition"); in InitializeShader()
97 glBindAttribLocation(m_ProgramID, VTXATTR_COLOR, "aColor"); in InitializeShader()
99 glLinkProgram(m_ProgramID); in InitializeShader()
100 glUseProgram(m_ProgramID); in InitializeShader()
134 glUseProgram(m_ProgramID); in Setup()
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/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPrimitive.h69 GLuint m_ProgramID;
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsDrawing.h406 GLuint m_ProgramID; variable