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Searched refs:m_Priority (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_WaveSoundPlayer.h137 int GetChannelPriority() const { return m_Priority; } in GetChannelPriority()
160 u8 m_Priority; variable
Dsnd_BasicSound.h303 int GetPlayerPriority() const { return m_Priority; } // for AnimSound in GetPlayerPriority()
315 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()
413 u8 m_Priority; variable
Dsnd_Voice.h170 int GetPriority() const { return m_Priority; } in GetPriority()
283 int m_Priority; variable
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_VoiceManager.cpp128 voice.m_Priority = static_cast<u8>( priority ); in AllocVoice()
180 if ( itr->m_Priority <= voice->m_Priority ) in AppendVoiceList()
Dsnd_WaveSoundPlayer.cpp50 m_Priority = DEFAULT_PRIORITY; in Initialize()
219 m_Priority = static_cast<u8>( priority ); in SetChannelPriority()
Dsnd_Voice.cpp829 m_Priority = priority; in SetPriority()
833 if ( m_Priority == PRIORITY_RELEASE ) in SetPriority()
1531 if ( m_Priority == PRIORITY_RELEASE ) return; in UpdateVoicesPriority()
1541 pChannel->SetPriority( m_Priority ); in UpdateVoicesPriority()
Dsnd_BasicSound.cpp132 m_Priority = static_cast<u8>(priority); in SetPriority()
799 m_Priority = static_cast<u8>( priority ); in SetPlayerPriority()