Searched refs:m_PrimitiveCommandCache (Results 1 – 3 of 3) sorted by relevance
269 u32* command = reinterpret_cast<u32*>(shape->m_PrimitiveCommandCache); in CreatePrimitiveCommandCache()507 node->m_PrimitiveCommandCache = reinterpret_cast<u32*>(nodememory); in Create()678 m_PrimitiveCommandCache = NULL; in ParticleShape()702 if (this->m_PrimitiveCommandCache != NULL) in ~ParticleShape()704 this->m_PrimitiveCommandCache = NULL; in ~ParticleShape()
507 particleShape->m_PrimitiveCommandCache, in RenderParticleShape()
404 void* m_PrimitiveCommandCache; variable