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Searched refs:m_PreDelayTime (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_FxReverb.h183 u32 m_PreDelayTime; //!< 後置残響音のプリディレイ時間 (msec) です。 member
204 m_PreDelayTime( 100 ), // msec in Param()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_FxReverb.cpp101 m_PreDelayTimeAtInitialize = m_Param.m_PreDelayTime; in Initialize()
159 if ( param.m_PreDelayTime > m_PreDelayTimeAtInitialize ) in SetParam()
229 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in GetRequiredMemSize()
253 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in AllocBuffer()
304 f32 pre_delay_time = RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ); in InitializeParam()
/NW4C-1.2.23/demos/snd/effect/sources/
Dmain.cpp323 m_NwFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()
368 m_NnFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()