Searched refs:m_PreDelayTime (Results 1 – 3 of 3) sorted by relevance
183 u32 m_PreDelayTime; //!< 後置残響音のプリディレイ時間 (msec) です。 member204 m_PreDelayTime( 100 ), // msec in Param()
101 m_PreDelayTimeAtInitialize = m_Param.m_PreDelayTime; in Initialize()159 if ( param.m_PreDelayTime > m_PreDelayTimeAtInitialize ) in SetParam()229 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in GetRequiredMemSize()253 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in AllocBuffer()304 f32 pre_delay_time = RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ); in InitializeParam()
323 m_NwFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()368 m_NnFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()