Home
last modified time | relevance | path

Searched refs:m_Position (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_MemorySoundArchive.cpp192 m_Position( 0 ) in MemoryFileStream()
200 m_Position = 0; in Close()
205 u32 readLen = ut::Min( length, m_Size - m_Position ); in Read()
206 std::memcpy( buf, ut::AddOffsetToPtr( m_pBuffer, m_Position ), readLen ); in Read()
214 m_Position = static_cast<u32>(offset); in Seek()
218 m_Position += offset; in Seek()
222 m_Position = m_Size - offset; in Seek()
Dsnd_Sound3DActor.cpp42 m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DActor()
55 m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DActor()
129 param.position = m_Position; in SetupSound()
196 nw::math::VEC3Sub( &m_Velocity, &position, &m_Position ); in SetPosition()
198 m_Position = position; in SetPosition()
214 m_Position = m_Velocity = nw::math::VEC3( 0.0f, 0.0f, 0.0f ); in ResetPosition()
246 param->position = m_Position; in detail_UpdateAmbientArg()
Dsnd_Sound3DListener.cpp33 : m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DListener()
48 nw::math::VEC3 oldPos = m_Position; in SetMatrix()
49 CalcPositionFromMatrix( mtx, &m_Position ); in SetMatrix()
57 nw::math::VEC3Sub( &m_Velocity, &m_Position, &oldPos ); in SetMatrix()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmLayout.cpp113 m_Position.x = x; in SetPosition()
114 m_Position.y = - y; in SetPosition()
115 m_Position.z = 0.0f; in SetPosition()
185 pane->SetTranslate( m_Position ); in SetupLayout()
DSmCamera.cpp72 m_Position.x = 30.f; in SmCamera()
73 m_Position.y = 25.f; in SmCamera()
74 m_Position.z = 120.f; in SmCamera()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmCamera.h90 m_Position = *position; in SetPosition()
91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
107 *position = m_Position; in GetPosition()
225 nw::math::VEC3 m_Position; variable
DSmLayout.h145 f32 GetPosX() const { return m_Position.x; } in GetPosX()
146 f32 GetPosY() const { return m_Position.y; } in GetPosY()
218 nw::math::VEC3 m_Position; variable
/NW4C-1.2.23/include/nw/snd/
Dsnd_Sound3DActor.h191 const nw::math::VEC3& GetPosition() const { return m_Position; } in GetPosition()
286 nw::math::VEC3 m_Position; variable
Dsnd_MemorySoundArchive.h130 virtual u32 Tell() const { return m_Position; } in Tell()
136 u32 m_Position; variable
Dsnd_Sound3DListener.h127 const nw::math::VEC3& GetPosition() const { return m_Position; } in GetPosition()
320 nw::math::VEC3 m_Position; variable