Searched refs:m_PlayingBufferBlockIndex (Results 1 – 2 of 2) sorted by relevance
526 s32 pos = ( m_PlayingDataBlockIndex - m_PlayingBufferBlockIndex ) in GetPlaySamplePosition()574 ( m_PlayingBufferBlockIndex * static_cast<s32>( m_StreamInfo.oneBlockSamples ) ) in GetFilledBufferPercentage()889 m_PlayingBufferBlockIndex = 0; in SetupPlayer()1375 while ( m_PlayingBufferBlockIndex != currentBlockIndex ) in UpdateBuffer()1377 while ( m_Channels[0].m_WaveBuffer[m_PlayingBufferBlockIndex].status == in UpdateBuffer()1466 u32 playBufIdx = m_PlayingBufferBlockIndex; in UpdatePlayingBlockIndex()1486 m_PlayingBufferBlockIndex++; in UpdatePlayingBlockIndex()1487 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()1490 m_PlayingBufferBlockIndex = 0; in UpdatePlayingBlockIndex()1500 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()[all …]
318 int m_PlayingBufferBlockIndex; variable