Searched refs:m_PlayableLimit (Results 1 – 2 of 2) sorted by relevance
40 m_PlayableLimit( INT_MAX ), in SoundPlayer()370 NW_WARNING( count <= m_PlayableLimit, "playable sound count is over limit." ); in SetPlayableSoundCount()371 count = ut::Clamp( count, 0, m_PlayableLimit ); in SetPlayableSoundCount()397 m_PlayableLimit = limit; in detail_SetPlayableSoundLimit()
441 int m_PlayableLimit; variable