Searched refs:m_ParticleShapes (Results 1 – 2 of 2) sorted by relevance
271 if (m_ParticleShapeCount >= this->m_ParticleShapes.size()) return false; in AttachParticleShape()273 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()292 return this->m_ParticleShapes[index]; in GetParticleShapes()302 return this->m_ParticleShapes[index]; in GetParticleShapes()362 for (int i = 0; i < m_ParticleShapes.size(); ++i) // TBD in ~ParticleModel()364 SafeDestroy(m_ParticleShapes[i]); in ~ParticleModel()380 ut::MoveArray<ParticleShape*> m_ParticleShapes; variable
285 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()286 m_ParticleShapes.Resize(m_MaximumParticleSet); in Initialize()287 for (int i = 0; i < m_ParticleShapes.size(); ++i) in Initialize()289 m_ParticleShapes[i] = NULL; in Initialize()