Searched refs:m_ParticleSetCount (Results 1 – 1 of 1) sorted by relevance
232 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()234 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()235 ++m_ParticleSetCount; in AttachParticleSet()243 return m_ParticleSetCount; in GetParticleSetsCount()252 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()262 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()273 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()354 m_ParticleSetCount(0), in ParticleModel()376 int m_ParticleSetCount; variable