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Searched refs:m_ParticleSetCount (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleModel.h232 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()
234 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()
235 ++m_ParticleSetCount; in AttachParticleSet()
243 return m_ParticleSetCount; in GetParticleSetsCount()
252 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()
262 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()
273 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()
354 m_ParticleSetCount(0), in ParticleModel()
376 int m_ParticleSetCount; variable