Searched refs:m_ParticleModels (Results 1 – 1 of 1) sorted by relevance
264 m_ParticleModels.clear(); in Clear()894 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()904 return m_ParticleModels.begin(); in GetParticleModelBegin()913 return m_ParticleModels.begin(); in GetParticleModelBegin()922 return m_ParticleModels.end(); in GetParticleModelEnd()931 return m_ParticleModels.end(); in GetParticleModelEnd()1022 m_ParticleModels(particleModels), in SceneContext()1039 ParticleModelArray m_ParticleModels; variable