Searched refs:m_ParticleEmitterInstArray (Results 1 – 2 of 2) sorted by relevance
67 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisible()113 return m_ParticleEmitterInstArray[idx];120 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ )122 m_ParticleEmitterInstArray[i]->Reset();127 if ( idx < m_ParticleEmitterInstArray.size() )129 m_ParticleEmitterInstArray[idx]->Reset();145 if ( m_ParticleEmitterInstArray[index]->GetParent() ) in detach()147 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()157 if ( !m_ParticleEmitterInstArray[index]->GetParent() ) in attach()159 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()[all …]
27 m_ParticleEmitterInstArray.clear(); in SmParticle()57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()72 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset()74 m_ParticleEmitterInstArray[i]->Reset(); in Reset()118 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisibleZone()