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Searched refs:m_Particle (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp170 m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"paper_storm_particle.bcres") ); in InitializeScene()
171 m_Particle->SetLayerId( 6 ); in InitializeScene()
469 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()
642 m_Particle->SetAnimationFrame( frame ); in Exec()
682 m_Particle->SetAnimationFrame( 0.0f ); in Reset()
683 m_Particle->Reset(); in Reset()
841 m_Particle->SetVisible( m_LytParticleVisibleBtn->IsSwitch() ); in ReceveMessage()
847 m_Particle->SetVisibleZone( 1.0f - m_ParticleSlider->GetParam() ); in ReceveMessage()
/NW4C-1.2.23/demos/Nw4cDemo/include/
Ddemo.h137 SmParticle* m_Particle; variable