Searched refs:m_Particle (Results 1 – 2 of 2) sorted by relevance
170 m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"paper_storm_particle.bcres") ); in InitializeScene()171 m_Particle->SetLayerId( 6 ); in InitializeScene()469 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()642 m_Particle->SetAnimationFrame( frame ); in Exec()682 m_Particle->SetAnimationFrame( 0.0f ); in Reset()683 m_Particle->Reset(); in Reset()841 m_Particle->SetVisible( m_LytParticleVisibleBtn->IsSwitch() ); in ReceveMessage()847 m_Particle->SetVisibleZone( 1.0f - m_ParticleSlider->GetParam() ); in ReceveMessage()
137 SmParticle* m_Particle; variable