Searched refs:m_NormalizedWeights (Results 1 – 3 of 3) sorted by relevance
1898 m_NormalizedWeights[animObjIdx] = weight; in SetWeight()1985 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()1988 m_NormalizedWeights.PushBack(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()2012 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()2018 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private variable
724 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()
1138 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()