Searched refs:m_MeshNodeOriginalVisibilities (Results 1 – 2 of 2) sorted by relevance
208 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()463 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
806 ut::MoveArray<bool> m_MeshNodeOriginalVisibilities; variable