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Searched refs:m_MeshNodeOriginalVisibilities (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp208 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
463 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
467m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h806 ut::MoveArray<bool> m_MeshNodeOriginalVisibilities; variable