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Searched refs:m_MaxVertexLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h172 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()
189 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights()
212 int m_MaxVertexLights; variable
Dgfx_SceneContext.h159 m_MaxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS), in Builder()
199 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()
233 s32 m_MaxVertexLights; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp55 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
Dgfx_RenderContext.cpp101 description.vertexLights = VertexLightArray(m_MaxVertexLights, allocator); in Create()