Searched refs:m_MaxStreamLength (Results 1 – 2 of 2) sorted by relevance
62 m_MaxStreamLength(10000){} in Builder()83 …Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength()93 int m_MaxStreamLength; variable
41 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create()