Searched refs:m_MaxSceneNodes (Results 1 – 2 of 2) sorted by relevance
50 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
153 m_MaxSceneNodes(DEFAULT_MAX_SCENE_NODES), in Builder()181 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()227 s32 m_MaxSceneNodes; variable