Home
last modified time | relevance | path

Searched refs:m_MaxParticleModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp62 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h165 m_MaxParticleModels(DEFAULT_MAX_PARTICLEMODELS), in Builder()
217 Builder& MaxParticleModels(s32 max) { m_MaxParticleModels = max; return *this; } in MaxParticleModels()
239 s32 m_MaxParticleModels; variable