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Searched refs:m_MaxCameras (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h169 m_MaxCameras(DEFAULT_MAX_CAMERAS), in Builder()
180 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras()
209 int m_MaxCameras;
Dgfx_SceneContext.h156 m_MaxCameras(DEFAULT_MAX_CAMERAS), in Builder()
190 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
230 s32 m_MaxCameras; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp58 cameras = CameraArray(this->m_MaxCameras, allocator); in Create()
Dgfx_RenderContext.cpp102 description.cameras = CameraArray(m_MaxCameras, allocator); in Create()