Searched refs:m_MaxCallbacks (Results 1 – 2 of 2) sorted by relevance
93 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()108 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()126 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()147 .MaxCallbacks(m_MaxCallbacks) in BuildSceneObject()165 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()189 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()206 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()225 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()243 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()261 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()[all …]
42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()188 int m_MaxCallbacks; variable