Searched refs:m_MaxAnimObjectsPerGroup (Results 1 – 3 of 3) sorted by relevance
95 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()110 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()132 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()151 .MaxAnimObjectsPerGroup(m_MaxAnimObjectsPerGroup) in BuildSceneObject()208 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()227 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()245 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()263 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()298 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
45 m_MaxAnimObjectsPerGroup(1), in SceneBuilder()109 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup()192 int m_MaxAnimObjectsPerGroup; variable
511 m_MaxAnimObjectsPerGroup(1) {} in Builder()527 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()551 … AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal()569 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create()571 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()586 int m_MaxAnimObjectsPerGroup; variable