Searched refs:m_Material (Results 1 – 2 of 2) sorted by relevance
370 Material* GetMaterial() { return this->m_Material; } in GetMaterial()375 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()384 m_Material = material; in SetMaterial()508 … IMaterialActivator* materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()510 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()519 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()571 Material* m_Material; variable
129 m_Material(NULL), in RenderContext()190 m_Material = NULL; in ResetState()208 m_Material = NULL; in ResetState()231 m_Material = NULL; in ResetState()379 if (m_MaterialCache == m_Material) in ActivateContext()389 m_MaterialCache = m_Material; in ActivateContext()403 if (m_MaterialCache == m_Material) in ActivateParticleContext()413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()428 m_MaterialCache = m_Material; in ActivateParticleContext()459 ResShaderProgramDescription description = this->m_Material->GetDescription(); in ActivateShaderProgram()[all …]