Searched refs:m_LoopFlag (Results 1 – 2 of 2) sorted by relevance
113 m_LoopFlag = false; in InitParam()348 m_LoopFlag = waveInfo.loopFlag; in AppendWaveBuffer()560 if ( m_LoopFlag && m_WaveBuffer[0][0].status == nn::snd::WaveBuffer::STATUS_DONE ) in GetCurrentPlayingSample()
110 bool m_LoopFlag; variable