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Searched refs:m_Lights (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h255 m_Lights.clear(); in Clear()
450 bool isPushed = m_Lights.push_back(light); in PushLight()
460 return m_Lights.begin(); in GetLightsBegin()
469 return m_Lights.begin(); in GetLightsBegin()
478 return m_Lights.end(); in GetLightsEnd()
487 return m_Lights.end(); in GetLightsEnd()
1015 m_Lights(lights), in SceneContext()
1032 LightArray m_Lights; variable