Searched refs:m_Lights (Results 1 – 1 of 1) sorted by relevance
255 m_Lights.clear(); in Clear()450 bool isPushed = m_Lights.push_back(light); in PushLight()460 return m_Lights.begin(); in GetLightsBegin()469 return m_Lights.begin(); in GetLightsBegin()478 return m_Lights.end(); in GetLightsEnd()487 return m_Lights.end(); in GetLightsEnd()1015 m_Lights(lights), in SceneContext()1032 LightArray m_Lights; variable