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Searched refs:m_LightSets (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h63 m_LightSets(description.lightSets), in SceneEnvironment()
83 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
84 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()
169 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in SetLightSet()
170 m_LightSets[index] = lightSet; in SetLightSet()
179 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
180 return m_LightSets[index]; in GetLightSet()
189 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
190 return m_LightSets[index]; in GetLightSet()
555 LightSetArray m_LightSets; variable
Dgfx_SceneEnvironmentSetting.h216 return m_LightSets.begin(); in GetLightSetBegin()
225 return m_LightSets.begin(); in GetLightSetBegin()
234 return m_LightSets.end(); in GetLightSetEnd()
243 return m_LightSets.end(); in GetLightSetEnd()
291 LightSetBinderArray m_LightSets; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp66 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()
67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()
77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
166 NW_MINMAX_ASSERT(index, 0, m_LightSets.size()); in SetActiveLightSet()
167 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
Dgfx_SceneEnvironmentSetting.cpp62m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
63 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
72m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
149 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()
150 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
198 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()