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Searched refs:m_IsVertexAttributeDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp124 m_IsVertexAttributeDirty(true), in RenderContext()
195 m_IsVertexAttributeDirty = true; in ResetState()
213 m_IsVertexAttributeDirty = true; in ResetState()
267 m_IsVertexAttributeDirty = true; in ResetState()
397 if (this->m_IsVertexAttributeDirty) in ActivateParticleContext()
400 m_IsVertexAttributeDirty = false; in ActivateParticleContext()
437 if (m_IsVertexAttributeDirty) in ActivateVertexAttribute()
440 m_IsVertexAttributeDirty = false; in ActivateVertexAttribute()
473 this->m_IsVertexAttributeDirty = true; in ActivateShaderProgram()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h564 bool m_IsVertexAttributeDirty; variable