Searched refs:m_IsPalying (Results 1 – 1 of 1) sorted by relevance
31 m_IsPalying = true; in FrameWorkStatus()86 if ( m_IsPalying ) in SwapPlay()88 m_IsPalying = false; in SwapPlay()93 m_IsPalying = true; in SwapPlay()134 bool IsPlaying() { return m_IsPalying; } in IsPlaying()183 bool m_IsPalying; // ��������~���� variable