Searched refs:m_IsInverseWorldMatrixValid (Results 1 – 2 of 2) sorted by relevance
38 m_IsInverseWorldMatrixValid(false), in TransformNode()159 if (!m_IsInverseWorldMatrixValid) in InverseWorldMatrix()166 m_IsInverseWorldMatrixValid = true; in InverseWorldMatrix()176 m_IsInverseWorldMatrixValid = false; in InvalidateInverseWorldMatrix()
327 mutable bool m_IsInverseWorldMatrixValid; variable