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Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp96 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
111 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
130 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
152 .IsAnimationEnabled(m_IsAnimationEnabled) in BuildSceneObject()
173 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
191 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
209 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
228 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
246 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
264 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneBuilder.h47 m_IsAnimationEnabled(true) in SceneBuilder()
124 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()
195 bool m_IsAnimationEnabled; variable