Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance
96 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()111 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()130 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()152 .IsAnimationEnabled(m_IsAnimationEnabled) in BuildSceneObject()173 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()191 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()209 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()228 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()246 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()264 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
47 m_IsAnimationEnabled(true) in SceneBuilder()124 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()195 bool m_IsAnimationEnabled; variable