Searched refs:m_HemiSphereLights (Results 1 – 1 of 1) sorted by relevance
258 m_HemiSphereLights.clear(); in Clear()588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()598 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()607 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()616 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()625 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()1018 m_HemiSphereLights(hemiSphereLights), in SceneContext()1035 HemiSphereLightArray m_HemiSphereLights; variable