Searched refs:m_HemiSphereLightDirty (Results 1 – 2 of 2) sorted by relevance
70 m_HemiSphereLightDirty(true), in SceneEnvironment()474 return m_HemiSphereLightDirty; in IsHemiSphereLightDirty()481 m_HemiSphereLightDirty = hemiSphereLightDirty; in SetHemiSphereLightDirty()509 m_HemiSphereLightDirty = flagsDirty; in SetAllFlagsDirty()564 bool m_HemiSphereLightDirty; variable
127 m_HemiSphereLightDirty = true; in ResetHemiSphereLight()185 m_HemiSphereLightDirty = true; in SetActiveLightSet()