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Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h162 this->m_HemiSphereLight = light; in SetHemiSphereLight()
171 return this->m_HemiSphereLight; in GetHemiSphereLight()
180 return this->m_HemiSphereLight; in GetHemiSphereLight()
295 this->m_HemiSphereLight = NULL; in ClearAll()
316 m_HemiSphereLight(NULL) in LightSet()
338 HemiSphereLight* m_HemiSphereLight; variable
Dgfx_SceneEnvironment.h56 m_HemiSphereLight(NULL), in SceneEnvironment()
304 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
313 return this->m_HemiSphereLight; in GetHemiSphereLight()
547 HemiSphereLight* m_HemiSphereLight; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp126 m_HemiSphereLight = NULL; in ResetHemiSphereLight()
183 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
186m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()