Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance
162 this->m_HemiSphereLight = light; in SetHemiSphereLight()171 return this->m_HemiSphereLight; in GetHemiSphereLight()180 return this->m_HemiSphereLight; in GetHemiSphereLight()295 this->m_HemiSphereLight = NULL; in ClearAll()316 m_HemiSphereLight(NULL) in LightSet()338 HemiSphereLight* m_HemiSphereLight; variable
56 m_HemiSphereLight(NULL), in SceneEnvironment()304 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()313 return this->m_HemiSphereLight; in GetHemiSphereLight()547 HemiSphereLight* m_HemiSphereLight; variable
126 m_HemiSphereLight = NULL; in ResetHemiSphereLight()183 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()186 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()