Home
last modified time | relevance | path

Searched refs:m_Header (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchiveFileReader.h44 inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } in GetStringBlockSize()
45 inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } in GetStringBlockOffset()
46 inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } in GetInfoBlockSize()
47 inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } in GetInfoBlockOffset()
48 inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } in GetFileBlockSize()
49 inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } in GetFileBlockOffset()
126 SoundArchiveFile::FileHeader m_Header;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AmbientLight.cpp113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
114 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
116 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
134 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
Dgfx_FragmentLight.cpp132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
133 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
Dgfx_Fog.cpp115 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
116 resFog->m_Header.signature = ResFog::SIGNATURE; in CreateResFog()
Dgfx_Camera.cpp238 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
239 resCamera->m_Header.signature = ResCamera::SIGNATURE; in Create()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp589 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
590 textureData->m_Header.signature = ResImageTexture::SIGNATURE; in Create()
724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
725 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSceneObject.h36 nw::ut::BinaryRevisionHeader m_Header; member
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp532 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
533 data->m_Header.signature = ResAnim::SIGNATURE; in CreateEmptyResAnim()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp87 m_Header = header; // 構造体コピー in Initialize()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h64 ut::BinaryRevisionHeader m_Header; member