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Searched refs:m_GlProgramDebug (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp179 , m_GlProgramDebug(0) in GraphicsResource()
206 glDeleteProgram(m_GlProgramDebug); in Finalize()
207 m_GlProgramDebug = 0; in Finalize()
342 m_GlProgramDebug = glCreateProgram(); in SetResource()
343 NW_ASSERT(m_GlProgramDebug != 0); in SetResource()
353 glAttachShader(m_GlProgramDebug, shader); in SetResource()
354 glAttachShader(m_GlProgramDebug, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()
361 glBindAttribLocation(m_GlProgramDebug, VERTEXATTR_POS, "aPosition"); in SetResource()
364 glLinkProgram(m_GlProgramDebug); in SetResource()
395 NW_ASSERT(m_GlProgramDebug != 0); in FinishSetup()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_GraphicsResource.h299 return m_GlProgramDebug; in GetGlProgramDebug()
563 GLuint m_GlProgramDebug; variable