Searched refs:m_GlProgramDebug (Results 1 – 2 of 2) sorted by relevance
179 , m_GlProgramDebug(0) in GraphicsResource()206 glDeleteProgram(m_GlProgramDebug); in Finalize()207 m_GlProgramDebug = 0; in Finalize()342 m_GlProgramDebug = glCreateProgram(); in SetResource()343 NW_ASSERT(m_GlProgramDebug != 0); in SetResource()353 glAttachShader(m_GlProgramDebug, shader); in SetResource()354 glAttachShader(m_GlProgramDebug, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()361 glBindAttribLocation(m_GlProgramDebug, VERTEXATTR_POS, "aPosition"); in SetResource()364 glLinkProgram(m_GlProgramDebug); in SetResource()395 NW_ASSERT(m_GlProgramDebug != 0); in FinishSetup()
299 return m_GlProgramDebug; in GetGlProgramDebug()563 GLuint m_GlProgramDebug; variable