Searched refs:m_Frame (Results 1 – 7 of 7) sorted by relevance
36 MoveValue() : m_Origin(0), m_Target(0), m_Frame(0), m_Counter(0) {} in MoveValue()51 m_Frame = 0; in InitValue()69 m_Frame = frames; in SetTarget()98 m_Origin + ( m_Target - m_Origin ) * m_Counter / m_Frame in GetValue()111 void Update() { if ( m_Counter < m_Frame ) ++m_Counter; } in Update()122 bool IsFinished() const { return m_Counter >= m_Frame; } in IsFinished()136 return m_Frame - m_Counter; in GetRemainingCount()142 CountType m_Frame; variable
66 f32 GetFrame() const { return m_Frame; } in GetFrame()74 m_LastFrame = m_Frame; in SetFrame()75 m_Frame = frame; in SetFrame()93 m_Frame = animFrame.GetFrame(); in Set()104 m_Frame = frame; in Set()114 m_Frame = m_LastFrame = frame; in ResetFrame()118 f32 GetDelta() const { return m_Frame - m_LastFrame; } in GetDelta()121 bool IsOrder() const { return m_Frame >= m_LastFrame; } in IsOrder()131 return m_Frame == rhs.m_Frame && m_LastFrame == rhs.m_LastFrame;135 return m_Frame != rhs.m_Frame || m_LastFrame != rhs.m_LastFrame;[all …]
80 ut::ResF32 m_Frame; member83 f32 GetFrame() const { return m_Frame; } in GetFrame()84 f32 GetFrameF32() const { return m_Frame; } in GetFrameF32()101 ut::ResF32 m_Frame; member106 f32 GetFrame() const { return m_Frame; } in GetFrame()107 f32 GetFrameF32() const { return m_Frame; } in GetFrameF32()143 ut::ResF32 m_Frame; member147 f32 GetFrame() const { return m_Frame; } in GetFrame()156 ut::ResU16 m_Frame; // fx10.5 member160 u32 GetFrame() const { return m_Frame; } in GetFrame()[all …]
35 m_Frame = 0.f; in FrameWorkStatus()101 m_Frame += addFrame; in AddFrame()107 return m_Frame; in GetFrame()113 m_Frame = frane; in SetFrame()186 f32 m_Frame; variable
94 return m_Frame; in GetFrame()107 m_Frame = frame; in SetFrame()329 f32 m_Frame; variable
84 static FrameType GetFrame( const KeyType* pKey ) { return pKey->m_Frame; } in GetFrame()85 static f32 GetFrameF32( const KeyType* pKey ) { return pKey->m_Frame; } in GetFrameF32()185 static FrameType GetFrame( const KeyType* pKey ) { return pKey->m_Frame; } in GetFrame()243 static FrameType GetFrame( const KeyType* pKey ) { return u32(pKey->m_Frame); } in GetFrame()
377 m_Frame(0) in AnimTransform()