Searched refs:m_Fog (Results 1 – 2 of 2) sorted by relevance
58 m_Fog(NULL), in SceneEnvironment()339 if (this->m_Fog != fog) in SetActiveFog()341 this->m_Fog = fog; in SetActiveFog()352 return this->m_Fog; in GetActiveFog()361 return this->m_Fog; in GetActiveFog()550 Fog* m_Fog; variable
151 m_Fog = NULL; in ResetFog()