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Searched refs:m_FadeVolume (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_BasicSound.cpp86 m_FadeVolume.InitValue( 0.0f ); in Initialize()
88 m_FadeVolume.SetTarget( 1.0f, 1 ); in Initialize()
243 int frames = static_cast<int>( fadeFrames * m_FadeVolume.GetValue() ); in Stop()
244 m_FadeVolume.SetTarget( 0.0f, frames ); in Stop()
335 frames = static_cast<int>( frames * ( 1.0f - m_FadeVolume.GetValue() ) ); in FadeIn()
336 m_FadeVolume.SetTarget( 1.0f, frames ); in FadeIn()
477 if ( m_FadeOutFlag && m_FadeVolume.IsFinished() ) in Update()
535 m_FadeVolume.Update(); in UpdateMoveValue()
546 volume *= m_FadeVolume.GetValue(); in UpdateParam()
769 return m_FadeVolume.GetRemainingCount(); in GetRemainingFadeFrames()
/NW4C-1.2.23/include/nw/snd/
Dsnd_BasicSound.h396 MoveValue<f32, int> m_FadeVolume; variable