Searched refs:m_ExeImageInfo (Results 1 – 2 of 2) sorted by relevance
41 … m_ExeImageInfo[ i ] = reinterpret_cast< const ExeImageInfo* >( (u8*)m_pShaderBinary + *binary ); in AnalyzeBinary()42 NW_ASSERT( m_ExeImageInfo[ i ]->signature == ut::ReverseEndian('DVLE') ); in AnalyzeBinary()44 if ( m_ExeImageInfo[ i ]->isGeometryShader ) in AnalyzeBinary()280 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand()
67 m_ExeImageInfo[ i ] = NULL; in ShaderBinaryInfo()740 const ExeImageInfo* m_ExeImageInfo[ EXE_IMAGE_MAX ]; variable758 return m_ExeImageInfo[ shaderIndex ]; in GetShaderProgramInfo()