Searched refs:m_Empyrean (Results 1 – 2 of 2) sorted by relevance
132 SmModel* m_Empyrean; variable
44 m_Empyrean( NULL ), in Demo()128 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_bg.bcmdl"), GfxCtrl::GFX_CTRL_V… in InitializeScene()129 m_Empyrean->SetLayerId( 0 ); in InitializeScene()132 m_Empyrean->SetVisible( true ); in InitializeScene()