Searched refs:m_DisableGeometry (Results 1 – 2 of 2) sorted by relevance
60 m_DisableGeometry[0] = 0; in ShaderProgram()61 m_DisableGeometry[1] = HEADER_DISABLE_GEOMETRY; in ShaderProgram()133 m_DisableGeometry[0] = useGeometry ? 1 : 0; in ActivateShaderProgramMode()
630 mutable u32 m_DisableGeometry[2]; variable