Searched refs:m_DeactivateVertexCommandCache (Results 1 – 3 of 3) sorted by relevance
207 u32* command = reinterpret_cast<u32*>(shape->m_DeactivateVertexCommandCache); in SetupDeactivateParticleVertexAttributeCommand()209 shape->m_DeactivateVertexCommandCache = command; in SetupDeactivateParticleVertexAttributeCommand()503 node->m_DeactivateVertexCommandCache = reinterpret_cast<u32*>(nodememory); in Create()676 m_DeactivateVertexCommandCache = NULL; in ParticleShape()696 if (this->m_DeactivateVertexCommandCache != NULL) in ~ParticleShape()698 this->m_DeactivateVertexCommandCache = NULL; in ~ParticleShape()
511 particleShape->m_DeactivateVertexCommandCache, in RenderParticleShape()
401 void* m_DeactivateVertexCommandCache; variable