Searched refs:m_CriticalSection (Results 1 – 11 of 11) sorted by relevance
31 m_CriticalSection.Initialize(); in LockObject()36 m_CriticalSection.Finalize(); in ~LockObject()41 m_CriticalSection.Enter(); in Lock()46 return m_CriticalSection.TryEnter(); in TryLock()51 m_CriticalSection.Leave(); in Unlock()55 nn::os::CriticalSection m_CriticalSection;
38 m_CriticalSection.Initialize(); in SoundHeap()54 m_CriticalSection.Finalize(); in ~SoundHeap()72 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Create()88 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Destroy()108 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()137 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()152 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Clear()165 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in SaveState()174 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in LoadState()
56 m_CriticalSection.Initialize(); in Initialize()62 m_CriticalSection.Finalize(); in Finalize()80 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in AppendTask()102 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in GetNextTask()124 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in PopTask()244 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTask()277 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTaskById()
61 m_CriticalSection.Initialize(); in Create()101 m_CriticalSection.Finalize(); in Destroy()151 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in ThreadProc()
56 m_CriticalSection.Initialize(); in SoundArchiveLoader()70 m_CriticalSection.Finalize(); in ~SoundArchiveLoader()94 nn::os::CriticalSection::ScopedLock lock(m_CriticalSection); // 他スレッドからのデータロードを考慮 in ReadFile()
268 m_CriticalSection.Initialize(); in Initialize()319 m_CriticalSection.Finalize(); in Finalize()400 CriticalSection::ScopedLock lock( m_CriticalSection ); in RegisterSoundFrameCallback()406 CriticalSection::ScopedLock lock( m_CriticalSection ); in UnregisterSoundFrameCallback()431 CriticalSection::ScopedLock lock( m_CriticalSection ); in FrameProcess()618 CriticalSection::ScopedLock lock( m_CriticalSection ); in GetTickCount()626 CriticalSection::ScopedLock lock( m_CriticalSection ); in ClearTickCount()
249 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetCurrentLevel()265 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetSize()278 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetFreeSize()299 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Dump()307 mutable nn::os::CriticalSection m_CriticalSection; variable
43 return m_CriticalSection.TryEnter(); in TryLock()47 m_CriticalSection.Enter(); in Lock()51 m_CriticalSection.Leave(); in Unlock()59 mutable nn::os::CriticalSection m_CriticalSection; variable
164 void Lock() { m_CriticalSection.Enter(); } in Lock()165 void Unlock() { m_CriticalSection.Leave(); } in Unlock()211 mutable CriticalSection m_CriticalSection; variable
54 nn::os::CriticalSection m_CriticalSection;
77 nn::os::CriticalSection m_CriticalSection; variable