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Searched refs:m_CriticalSection (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/include/nw/os/platform/
Dos_MutexCTR.h31 m_CriticalSection.Initialize(); in LockObject()
36 m_CriticalSection.Finalize(); in ~LockObject()
41 m_CriticalSection.Enter(); in Lock()
46 return m_CriticalSection.TryEnter(); in TryLock()
51 m_CriticalSection.Leave(); in Unlock()
55 nn::os::CriticalSection m_CriticalSection;
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundHeap.cpp38 m_CriticalSection.Initialize(); in SoundHeap()
54 m_CriticalSection.Finalize(); in ~SoundHeap()
72 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Create()
88 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Destroy()
108 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()
137 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()
152 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Clear()
165 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in SaveState()
174 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in LoadState()
Dsnd_TaskManager.cpp56 m_CriticalSection.Initialize(); in Initialize()
62 m_CriticalSection.Finalize(); in Finalize()
80 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in AppendTask()
102 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in GetNextTask()
124 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in PopTask()
244 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTask()
277 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTaskById()
Dsnd_TaskThread.cpp61 m_CriticalSection.Initialize(); in Create()
101 m_CriticalSection.Finalize(); in Destroy()
151 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in ThreadProc()
Dsnd_SoundArchiveLoader.cpp56 m_CriticalSection.Initialize(); in SoundArchiveLoader()
70 m_CriticalSection.Finalize(); in ~SoundArchiveLoader()
94 nn::os::CriticalSection::ScopedLock lock(m_CriticalSection); // 他スレッドからのデータロードを考慮 in ReadFile()
Dsnd_SoundThread.cpp268 m_CriticalSection.Initialize(); in Initialize()
319 m_CriticalSection.Finalize(); in Finalize()
400 CriticalSection::ScopedLock lock( m_CriticalSection ); in RegisterSoundFrameCallback()
406 CriticalSection::ScopedLock lock( m_CriticalSection ); in UnregisterSoundFrameCallback()
431 CriticalSection::ScopedLock lock( m_CriticalSection ); in FrameProcess()
618 CriticalSection::ScopedLock lock( m_CriticalSection ); in GetTickCount()
626 CriticalSection::ScopedLock lock( m_CriticalSection ); in ClearTickCount()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundHeap.h249 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetCurrentLevel()
265 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetSize()
278 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetFreeSize()
299 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Dump()
307 mutable nn::os::CriticalSection m_CriticalSection; variable
Dsnd_TaskThread.h43 return m_CriticalSection.TryEnter(); in TryLock()
47 m_CriticalSection.Enter(); in Lock()
51 m_CriticalSection.Leave(); in Unlock()
59 mutable nn::os::CriticalSection m_CriticalSection; variable
Dsnd_SoundThread.h164 void Lock() { m_CriticalSection.Enter(); } in Lock()
165 void Unlock() { m_CriticalSection.Leave(); } in Unlock()
211 mutable CriticalSection m_CriticalSection; variable
Dsnd_SoundArchiveLoader.h54 nn::os::CriticalSection m_CriticalSection;
Dsnd_TaskManager.h77 nn::os::CriticalSection m_CriticalSection; variable