Searched refs:m_ColorBuffer (Results 1 – 2 of 2) sorted by relevance
33 m_ColorBuffer(0), in OnScreenBuffer()44 glGenRenderbuffers(1, &m_ColorBuffer); in OnScreenBuffer()50 glBindRenderbuffer(GL_RENDERBUFFER, m_ColorBuffer); in OnScreenBuffer()60 m_ColorBuffer); in OnScreenBuffer()103 if (m_ColorBuffer != 0) in ~OnScreenBuffer()105 glDeleteRenderbuffers(1, &m_ColorBuffer); in ~OnScreenBuffer()
63 u32 m_ColorBuffer; variable