Searched refs:m_Channels (Results 1 – 2 of 2) sorted by relevance
98 StreamChannel& channel = m_Channels[ channelIndex ]; in Initialize()164 StreamChannel& channel = m_Channels[ ch ]; in Setup()444 Voice* voice = m_Channels[ch].m_pVoice; in Stop()529 if ( m_Channels[ 0 ].m_pVoice != NULL ) in GetPlaySamplePosition()531 bufOffset = static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetPlaySamplePosition()565 if ( m_Channels[ 0 ].m_pVoice != NULL ) in GetFilledBufferPercentage()567 bufOffset = static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetFilledBufferPercentage()666 m_Tracks[i].m_pChannels[j] = &m_Channels[ trackInfos[i].globalChannelIndex[j] ]; in LoadHeader()676 m_Channels[ch].m_AdpcmParam = dspAdpcmParam[ch]; in LoadHeader()677 m_Channels[ch].m_AdpcmLoopParam = dspAdpcmLoopParam[ch]; in LoadHeader()[all …]
341 StreamChannel m_Channels[ STRM_CHANNEL_NUM ]; variable