Searched refs:m_ChannelCount (Results 1 – 6 of 6) sorted by relevance
372 m_ChannelCount = 0; in Alloc()399 m_ChannelCount = 1; in Alloc()433 m_ChannelCount += 1; in Alloc()437 for ( int i = 0; i < m_ChannelCount; i++ ) in Alloc()465 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in Free()480 m_ChannelCount = 0; in Free()497 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in Initialize()835 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in SetPriority()897 for ( int channelIndex = 0; channelIndex < voice->m_ChannelCount; channelIndex++ ) in HardwareChannelCallbackFunc()920 voice->m_ChannelCount = 0; in HardwareChannelCallbackFunc()[all …]
37 m_ChannelCount( 0 ) in ChannelManager()50 m_ChannelCount = m_Pool.Create( mem, memSize ); in Initialize()
123 m_ChannelCount = ut::Min( allocChannelCount, STRM_CHANNEL_NUM ); in Setup()162 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in Setup()442 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in Stop()655 NW_ASSERT( m_ChannelCount == ut::Min( channelCount, STRM_CHANNEL_NUM ) ); in LoadHeader()674 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in LoadHeader()761 while ( currentChannel < m_ChannelCount ) in LoadStreamData()764 if ( currentChannel + loadChannelCount > m_ChannelCount ) in LoadStreamData()766 loadChannelCount = m_ChannelCount - currentChannel; in LoadStreamData()917 for( int index = 0; index < m_ChannelCount; index++ ) in AllocStreamBuffers()949 for( int index = 0; index < m_ChannelCount; index++ ) in FreeStreamBuffers()[all …]
178 int GetPhysicalVoiceCount() const { return m_ChannelCount; } in GetPhysicalVoiceCount()179 int GetChannelCount() const { return m_ChannelCount; } in GetChannelCount()255 int m_ChannelCount; variable
50 unsigned long m_ChannelCount; variable
217 u32 m_ChannelCount; variable340 s32 m_ChannelCount; variable