Searched refs:m_CameraToward (Results 1 – 2 of 2) sorted by relevance
62 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SetEnable()63 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SetEnable()64 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SetEnable()65 m_CameraToward.Normalize(); in SetEnable()81 nw::math::VEC3 m_CameraToward; // ���� variable
48 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SmTouchPanelCamera()49 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SmTouchPanelCamera()50 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SmTouchPanelCamera()51 m_CameraToward.Normalize(); in SmTouchPanelCamera()210 VEC3TransformNormal( &toward, &matrixRaotY, &m_CameraToward ); in calcCamera()