Searched refs:m_CameraEntries (Results 1 – 2 of 2) sorted by relevance
62 m_CameraEntries = nw::ut::MoveArray<CameraEntry*>( in CameraController()64 m_CameraEntries.Assign(m_Description.maxCameraCount, NULL); in CameraController()70 for (nw::ut::MoveArray<CameraEntry*>::iterator cameraEntry = m_CameraEntries.begin(); in ~CameraController()71 cameraEntry != m_CameraEntries.end(); ++cameraEntry) in ~CameraController()105 NW_ASSERT(m_CameraEntries[cameraIndex] == NULL); in Register()106 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()125 NW_POINTER_ASSERT(m_CameraEntries[cameraIndex]); in Update()127 m_CameraEntries[cameraIndex]->Update(); in Update()
160 nw::ut::MoveArray<CameraEntry*> m_CameraEntries; variable